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Post by NERRETH ALBAN on Jul 11, 2010 12:37:24 GMT -5
Decrepify This spell speeds the entropic process on a body. Over the course of a few minutes, a body will shrivel, crack, and decay when it would normally take several days. The spell can be dismissed at any time in order to study bodies in separate stages of decay.
Reanimation After 10 minutes of ritual chanting, along with magical anchor-points in the form of symbols painted or draw on the body and the appropriate material components, this spell gives the body the strength to move again on its own, but is completely under the control of the caster of the spell. The type of undead created is not directly linked to the spell, being based the condition of the body it is cast on.
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EDGAR
sammael,
( mage )
It's all in the ;;class;;
Posts: 2
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Post by EDGAR on Jul 11, 2010 15:06:11 GMT -5
Serpent's Trail, shadow/dark magic The ability grants one to 'dissolve' into shadows, making their soul become one with the very shadows. Usually used as a form of escape or stealth, they may not jump from one shadow to another as their shadow must be touching another shadow for them to be able to get around, otherwise they will be literally forced out should they touch light. The dimmer the shadow, the more of their 'soul' can be seen. Makes a slight hissing noise as the user travels about the shadows. cost: staff will determine price.
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Only one I have for now ._.
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Post by KEI on Jul 14, 2010 6:28:59 GMT -5
I'm gonna be creating some healing spells, ranking in power from D-S, D being the weakest and S being the strongest. Cleric's Manual
If you are reading this, you must want to learn healing spells, which will benefit others instead of just yourself. Of course, these healing spells can be used on the caster.
D-Rank
Mud of Siloam A simple spell that requires mud and a little spit from the user. It speed ups healing rates on the applied area for about sixfold, allowing smaller wounds to heal near instantaneously after application (2 posts) and larger wounds after a shorter while (4 posts). The mud must be kept applied to the wounded area for the entire duration for the effect to work. cost: staff will determine price.
Praying Hands A simple spell that requires the caster to clasp his hands, as if praying and then focus his energy to his hands. Afterwards, by placing his hands on any minor wound, he is able to heal it quickly. More serious wounds (i.e. Deeper cuts) will heal more slowly, but it still works (3 posts). cost: staff will determine price
C-Rank
Edible Healing A simple spell that requires some remedial knowledge on the caster's part. The caster must focus all energy into a particular body part. The target must then bite and suck on that body part. Deep cuts and the like can be healed near instantaneously. However, internal injury cannot be healed. cost: staff will determine price
Water of Life A beginner spell which requires previous experience in healing spells. The caster and user must "kiss" at least near enough so that the caster can transfer saliva (which has been charged with energy) into the user's mouth. After which, the user must swallow it. This heals burns up to the second degree and eradicates most scars depending on how much "water" is ingested. cost: staff will determine price
B-Rank
Adrenaline Boost An intermediate spell that requires previous training. The caster first devours some chocolate and regurgitates it as a paste which the user will ingest (user and caster cannot be same person), increasing his/her level of adrenaline, a.k.a, an adrenaline rush. This boost will allow the user to ignore any pain, as well as gradually heal external wounds. (2 posts for small, 4 posts for worse) cost: staff will determine price
Pain Killer Paste An intermediate spell that requires previous training. Similar to Adrenaline Boost, the caster must regurgitate chocolate as a paste. However, instead of ingesting the paste, it can be applied to outer wounds (at this point, the caster CAN be the user), numbing the sense of pain in the area (and only in the area). It heals wounds gradually, until they are fully restored (2 posts for small, 4 posts for worse) cost: staff will determine price
A-Rank
Seven Second Surgery An advanced spell requiring high-end skills in the area of healing spells. It takes, you guessed it, seven seconds (1 post) to perform, requiring a high level of precision, accuracy and ability to use. First, a needle generated from energy must be produced by the cleric. This needle has to be pure energy. If there are any imperfections, it could cause to entire spell to go awry. In a period of seven seconds, the wound is stitched up at an incredible speed. When the seven seconds are up, the needle naturally fades and the stitched wound heals completely, without any scars. This works for any open wounds, no matter how deep. However, internal wounds, burns, amputations, will not benefit from this. cost: staff will determine price
Infinity Ointment An advanced spell that requires high-end skills in the area of healing spells. This particular spell requires these ingredients: Blood of a willing donor, milk of demon origin, feather of an angel. The above mentioned ingredients must be ground into a fine paste. The caster dips his fingers into the paste and jabs it into the target's body. It has to enter the bloodstream to work. It heals most illnesses, even more deadly ones, and has the ability to increase cell regeneration by 1000% for a few minutes (for two posts), enough to heal most injuries or at least close them up. However, it later decreases cell regeneration by 200%, making it more difficult for the target to heal minor wounds naturally. cost: staff will determine price
S-Rank
Prayer of Gethsemane A master level spell which requires mastery of the healing arts. Clasping hands together, the caster mutters a prayer and then presses his hands against the chest of the user. The caster then synchronizes his and the user's healing ability, as well as that of any other living being in an area of 10m radius. It is able to heal almost any physical injury, as well as illness, unless caused by a curse or magic spell equivalent to the level or higher than the level of this spell. cost: staff will determine price
Pandora's Box A forbidden healing spell which requires mastery of the healing arts. The caster touches the soul of the user, and releases all injuries and illness into the air, infecting any other living beings with a plague that kills. Any injuries "time" has placed on the user is rejected, as if it never existed. However, this causes everything in the near vicinity to cease to exist as well. It is a forbidden spell because it takes life, unless used somewhere where there is no life. It is so powerful that it can raise the dead. cost: staff will determine price
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